/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import com.l2jserver.Config;
import com.l2jserver.gameserver.GmListTable;
import com.l2jserver.gameserver.instancemanager.PetitionManager;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

/**
 * <p>Format: (c) d
 * <ul>
 * <li>d: Unknown</li>
 * </ul></p>
 *
 * @author -Wooden-, TempyIncursion
 */
public final class RequestPetitionCancel extends L2GameClientPacket
{
	private static final String _C__80_REQUEST_PETITIONCANCEL = "[C] 80 RequestPetitionCancel";
	
	//private int _unknown;
	
	@Override
	protected void readImpl()
	{
		//_unknown = readD(); This is pretty much a trigger packet.
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		
		if (PetitionManager.getInstance().isPlayerInConsultation(activeChar))
		{
			if (activeChar.isGM())
				PetitionManager.getInstance().endActivePetition(activeChar);
			else
				activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PETITION_UNDER_PROCESS));
		}
		else if (PetitionManager.getInstance().isPlayerPetitionPending(activeChar))
		{
			if (PetitionManager.getInstance().cancelActivePetition(activeChar))
			{
				final int numRemaining = Config.MAX_PETITIONS_PER_PLAYER - PetitionManager.getInstance().getPlayerTotalPetitionCount(activeChar);
				
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PETITION_CANCELED_SUBMIT_S1_MORE_TODAY);
				sm.addString(String.valueOf(numRemaining));
				activeChar.sendPacket(sm);
				sm = null;
				
				// Notify all GMs that the player's pending petition has been cancelled.
				final String msgContent = activeChar.getName() + " has canceled a pending petition.";
				GmListTable.broadcastToGMs(new CreatureSay(activeChar.getObjectId(), Say2.HERO_VOICE, "Petition System", msgContent));
			}
			else
				activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_CANCEL_PETITION_TRY_LATER));
		}
		else
			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PETITION_NOT_SUBMITTED));
	}
	
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.BasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _C__80_REQUEST_PETITIONCANCEL;
	}
	
}
